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BENNY WANYOIKE WAWERU

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Martian Quest Wins Mobile Game Awards

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Martian Quest

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BENNY WANYOIKE WAWERU

Unity Game Developer

Aspring AI Engineer

Black Marble

Unity Game Developer with an academic background in Computer Science and Artificial Intelligence with experience in Unity 3D and 2D development, multiplayer Netcode, character animation and rigging, and game optimization.

My works include leading the development of in-house and client projects at Jiwe Studios, contributing to the development of Bake N Switch at Streamline Studios during my internship, and winning Best Game Design and Best Gameplay at the 2025 Global Game Jam Nairobi for my team’s game, Ruka.

About me

Skills

  • Python

  • Java

  • Visual Basic .NET

  • Flutter/Dart

  • HTML/CSS

  • SQL

  • Visual Studio

  • Android Development

  • Jira

Notable Achievements

Researched and built an idea for a gamified study app for both college and university students to ease studying. The article is published at IEEE.org with the title: "Gamesy: How Videogames Serve as a Better Replacement for School?"

Published Research Paper, IEEE

Developed the Gamesy app mentioned above using Unity 3D for my final year project and created 3 different game genres to help students learn or revise work in a fun way. The project was then published as a research paper.

Published Research Project, AIP

Completed second internship at Streamline Studios, a globally recognized videogame development company as an intern game programmer. I used Unreal Engine to work on new features for the famous Bake ‘N Switch. Here I learned how to use Unreal and C++ for game programming.

Worked at Globally Recognized Game
Studio

Completed an internship in an award-winning game company, Spacepup Entertainment, where I learned to use and code Unity games using C#. Here, I worked on a game project based on the famous snake game where I had to design and create the code to work as per the supervisor’s instructions.

Worked at an Award-Winning Game
Studio

Worked as an Intern Game Programmer at Jiwe Studios from February to July 2024, where I implemented a core API with webview for mobile games and led the development of various client projects, including an endless car runner prototype and a WebGL VR project. In August 2024, I was promoted to Lead Game Developer, responsible for making key technical decisions, built multiplayer sys, ensuring the codebase is maintainable and optimized, implementing complex game systems, debugging, and enforcing best practices in coding, version control, and testing.

jiwe_logo.png

Worked at an Award-Winning Game
Studio

I participated in the 2025 Global Game Jam Nairobi with my team, Rowdy Rebels, and we won Best Game Design and Best Gameplay for our game, Ruka. I developed the mechanics, environment, character, and animations for the game, where a girl jumps on floating bubbles that pop into smaller ones

WhatsApp Image 2025-01-26 at 08.01.20_5bfb4bec.jpg

Won Best Gameplay and Game Design at 2025 Global Game Jam Nairobi

  • Python

  • Java

  • Visual Basic .NET

  • Flutter/Dart

  • HTML/CSS

  • SQL

  • Visual Studio

  • Android Development

  • Jira

Skills

Black Marble

UCSI University

BSc (Hons) in Computing

2019 - 2022 | CGPA: 3.79/4.00

Asia Pacific University (APU)

MSc in Artificial Intelligence

2022 - 2023 | CGPA: 3.71/4.00

Education

Black Marble

Work Experience

Work Experience

  • Worked with a large team in modifying and adding new features for a sequel to Bake N Switch.

  • Conducted code reviews and provided feedback to improve code quality in others and my own work.

  • Demonstrated troubleshooting skills by identifying a difficult bug in the system.

  • Developed, Modified, or updated existing codes to suit new objectives or goals.

Streamline Studios

Intern Game Programmer

Engine: Unreal Engine | January 3rd, 2022 - May 3rd, 2022

  • Designed and built a solo Unity 3D game project.

  • Developed and implemented unique gameplay mechanics.

  • Optimized the game's performance to optimal.

  • Troubleshoot and resolve all bugs.

Spacepup Entertainment

Intern Game Programmer

Engine: Unity | September 14th, 2020 - November 13th, 2020

jiwe_logo.png
  • Implemented a core API with webview for mobile games for the studio

  • Led the development and design for various games for various clients: prototype endless car runner game, fixing up a WebGL VR project.

  • In Charge of making key technical decisions regarding the game's architecture, tools, and technology used.

  • Ensuring the codebase is maintainable, scalable, and optimized for performance.  Implementing complex game systems and features.

  • Ensuring games are tested, identifying and fixing bugs and performance issues.

  • Implementing best practices for coding standards, version control, and testing processes.

  • Addressing technical challenges that arise during development, providing solutions and alternatives.

Jiwe Studios

Lead Unity Game Developer

Engine: Unity | February , 2024 - Present, 2025

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